5/29/10
5/24/10
theme 4#
by
Andrew
@
9:38 PM
Sorry for the lack of updates! This week's theme is Super Mega Boss Fight. As always, tag your posts with this theme's name (aka smbf), and make a great game! Maybe you'll make a shmup with different bosses, or a dungeon explorer filled with dangerous monsters? The choice is yours! Yeah!
5/15/10
Run, Dino! Run like the wind!
by
QOG
@
1:22 PM
Avoid falling Brontosaurs (which don't exist) and charging Triceratops in your quest to find and hatch all the eggs.
You can walljump.
PLAY
You can walljump.
PLAY
5/12/10
5/10/10
5/8/10
week three theme
by
Andrew
@
11:02 PM
Dinosaurs! What will you create? Things might get interesting seeing as it's now a theme and not a genre. Who knows!
5/3/10
scavenger hunt massacre
by
boxedlunch
@
3:10 PM
the money rich creatures of the forest are having a scavenger hunt! but do you and your bud care? no you just want the money. but you can't get it alone. you and a friend have to collect it together.
how to play:
p1: collect the gold that comes from the snipered off enemies among the field. don't touch any enemies.
p2: use the mouse to sniper off enemies and don't let your friend get killed by the creatures of the forest.
left click: shoot right click: place mines.
i threw it together at the last minute, and it dosn't fit the race theme but oh well.
4/23/10
Forced Cooperation
by
QOG
@
3:27 PM
The basic concept is this:
In order to advance, the players must work together. However, they're competing to collect glowing yellow things of some sort at the same time. This lends itself to some interesting trade offs. Hopefully I'll be able to finish this, although I'm currently sick.
4/22/10
oops + new theme
by
Andrew
@
6:19 AM
So, we were off to a bad start, but I'm sure we'll get better! This week's theme is Co-Op Racing. Let's get creative!
Also, post anything you made from the last theme.
4/15/10
Just so we know
by
Andrew
@
9:06 PM
I know I started this on a Thursday, but just to make things clear, Party Week is gonna be starting on Mondays (I might even make it a two-week thing, if that's what people want). Let me know!
4/13/10
4/12/10
Multiple Characters
by
QOG
@
3:44 PM
I've added two more characters to choose from, and they now all have unique attacks.
I should have a new demo out soon, but until then, here's the old one.
I should have a new demo out soon, but until then, here's the old one.
Weird, zoom fight game.
by
NessXX
@
7:59 AM
I know it looks awesome. Thank you.
My name is NessXX and i like to party. So i joined a party.
4/11/10
graphics
by
boxedlunch
@
12:04 PM
well i've been making a bit of progress, and i've also made a few changes. as you can see, i've decided to make the speech bubbles contain little doodles, which i think are far more interesting than just weird text. it also helps you know which speed it is supposed to be going..
player 1's weapons will be (in order from slowest to fastest) the turtle, the woman, and the missle.
and player 2's weapons will be the worm, man, and car.
now onto making the gameplay itself...
4/10/10
And he's out of the slump!
by
QOG
@
4:04 PM
Massive improvements in both game play and graphics! Special attacks! Flying pigs!
Charging up for the special attack. It's pretty awesome.
Play Demo
Charging up for the special attack. It's pretty awesome.
Play Demo
4/9/10
mockup
by
boxedlunch
@
12:59 PM
hey people, i joined the party! but all i found was a blog. anyway, i've got kind of a basic idea of what i'm going for in this week's theme. here's a mockup.
basically, my entry will be a game which is meant to be played tournament style on one keyboard with a group of friends. matches will be simple and all you do is try to win an argument with your opponent by hitting them with speech bubbles. These can be blocked by your opponent and you can charge them up for greater speed but you can't block when doing so. when you knock your opponents health down all the way, you win.
I'm also trying to make the actual game have a squiggly line art style with weird colors and other weird stuff.
Look forward to it soon. :P
I'm also trying to make the actual game have a squiggly line art style with weird colors and other weird stuff.
Look forward to it soon. :P
jump updates
by
Andrew
@
8:07 AM
Made a few more updates. You can now double jump and wall jump.
Play it here: http://andrewbrophy.com/games/ninjagame.swf
... I think this calls it a night for me.
4/8/10
sprites + idea
by
Andrew
@
7:22 PM
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